As 2025 draws to a closure, looking back we have done quite some work across various genres this year. We continue to push the boundaries in H5/ Web games and remain bullish on the domain. With so many more platforms and venues opening up we believe this industry is getting even better. We could already see many leading mobile games coming to web and dedicated browser gaming platforms like Ray doubling down. While this year was no different with the commitment, we managed to develop and publish a whole variety of games and had maximum number of releases on various platforms across puzzle, sport, card, action, shooter,etc - so yes one of the best years in recent times!
That Zombie’s too close - pull that damn trigger !
Call it the most demanding game of the year we have been building that we are close to launching on major platforms. Zombie Sniper Hero is one of those higher end of the Browser games we have been rebuilding. We took nearly a 10 year old game and decided to remaster it and add more engaging layers to it. Not that older game was looking bad. It still looks good to this date given it was still made for Mobile back then. But it lacked the optimization needed for browsers and the levels felt a bit too small and artificial. Given the advancements in Browsers, webgl and now webgpu, it made sense for us to give it additional love!
The legacy game from years back. Notice no hands on the Sniper
New version with first person hands.
This meant we pretty much had to scrap most of the legacy code and rewrite sniper mechanics. The OG version did not have the first person hands and only the Sniper sticking out in the view. This lacked realism and we decided to add first person hands with animations for aim, shoot and reload. We then decided to remaster the original parking lot map. While it still looked good for its age, we decided to make the map larger to accommodate long range sniping and changed the level design where areas like the downed chopper were replaced with a broken bus that caved in at the center of the map. We have added new Snipers that players can unlock and they make a huge difference when dealing complex waves. The other major addition to the game is Turrets which lets you switch to them once the kill meter is full. This lets you deal with hoards and dispose of them quickly and switch back to the Sniper offering more strategic ways to play the game.
Mow them down with the Gatling Gun!
We have also added drone support and air strike that the player can summon once. This again makes a huge difference when tackling difficult waves. As far as the modes go we now have missions where you can keep finishing different sets of objectives and progress through. The endless wave mode has been completely revamped from scratch.. One of the most interesting aspects of the new version is the addition of the Caller Zombie system which triggers new zombie waves and in order to stop the waves you need to spot the Caller Zombie and kill it! And that bugger keeps hiding and you only get a narrow window to spot him and kill him.
Its a bit of blood bath with these Zombies unfortunately
The result is a higher fidelity game which looks and plays well. This wasn't easy as we had to optimize every nook and cranny of the game in order to bring it under an acceptable limit which loads in under 10 seconds. This is the best and worst part of building for the Web. Otherwise we have been testing the game on some key portals gathering stats on play time, retention etc. We are gearing up for a soft launch this holiday season on major browser platforms.
Yeah that right there is a Caller Zombie!
Steady…..
We are still big fans of casual sports games at Hammerplay and the reason why you find different sports games like Cricket, Football, Bowling, Pool, Tennis in our catalogue. Done right some of these games are timeless and dont quite get caught in the trend hype.
Since good old habits don't die, we built and launched Penalty Shooter that has been genre leading on MSN. A simpler penalty kick game with a swipe to shoot the ball into the goal post mechanic. Again it's one of those good looking, well polished games we are happy about. We started out with just the core mechanics of striker and goal keeper but have added new modes like target mode, unlockable balls, golden shot and such since the recent live -ops.
Kick it away!
And its a Goallll !
In the Puzzle genre we did Coffee sort and Block Frenzy
Coffee sort - a proven sorting mechanic which is addictive as you play. Sort the incoming Coffees per their color into the packaging boxes. This was almost borderline hyper casual. We just launched it on MSN/ Gamesnacks and are studying the initial reception to see if we can further improve or scale the game.
Well the game is portrait aspect and we prefer adding thematic wallpapers for the Desktop users!
Our next puzzle game for the year, Block Frenzy is yet another familiar mechanic that most casual audiences like playing. Place and match colored cube blocks on the board to create and trigger satisfying chain reactions. Progress through a series of levels, each featuring unique designs. Engage with special, brain-teasing puzzles that refresh daily, offering consistent rewards and motivation. With a charming tropical theme the game is relaxing to play!
We think we like the Tropical theme with this vibrant art style -what do ya think?
We have been meaning to get an idle game out there and thought we could perhaps go with a popular proven game idea. Pizza inc lets you build and run a pizza store and scale it into an empire. The game has been perfectly optimized for desktop and mobile with WASD controls for desktop users and a one thumb virtual stick movement for Mobile users.
Its Holidays already!
We have been testing the game in its early stages and are finding that the audiences are spending pretty good time in a given session. This is slated for launch in the new year as we continue to finish the game.
Publishing with FRVR
FRVR is one of those web gaming companies we really admire and they have been the forerunners in this space for a very long time now. After our Gamescom meeting this year we concluded bringing some of our games through a partnership with them. FRVR is now publishing/ distributing some of our leading games on their platform/ network and we really believe this is a testament to our work in recent times . We look forward to scaling this partnership.
Our incredible young team continues to crank out the best possible games in the best possible time frames. We are hoping to build on this momentum as we move in to 2026!

