So, of late we have been upping our game with inhouse games and part of that we have been experimenting and building various game ideas as rapid prototypes. So we gather around and discuss potential game ideas that are simple enough yet engaging and the ones that appeal are taken into prototyping.
There is something about these great games - especially the ones that leave a strong memory foot print and keep resonating in your head after you complete them. Their world is so compelling that they easily swallow you in and make you part of that world. Well, in simple terms they are so immersive! I believe it has to do with the compelling atmosphere the developers create, specially the level designers,an area that is extremely critical to success of any game - be it Single player or Multiplayer. I wanted to capture a few of those memorable levels that I can still imagine or think off till date and they are my obvious favorites. While there are a handful, I wanted to write about a few specific ones in this post.
I have been playing shooters for a while now - around 12+ years or so I guess. Not that I would claim myself a pro here but when tasked I can deal a decent load of kills. I have also been giving a shot at the recent ones like Overwatch, Battlefield and such and for some reasons, never grew a fan of them like I did with the ones from good old days. I also started to wonder whether it was me who suddenly became a tad older and couldn't catch up with the new gen stuff.
This has become quite a phenomenon at the studio and we call it the Facebook wall of shame.
Here is how it works. Guys at the studio look for (sometimes pray for) some one to leave their desk with Facebook still logged in.
This very question always lingers in all our minds and something we are asked often. Why we do what we do? Well, for starters we still work on a lot of external development and game content for studios, publishers world wide
We never really had a chance to blog about our studio space yet and this should be the one. Our spaces have always been evolving to suit our needs and
In recent times we have been seeing a sudden surge in the number of internship application we typically receive and we thought it would good idea to address this topic. Internships are a great way to gain exposures which otherwise is hard especially if its just through institutions. Many students overlook this area and often shy away.
Having spent nearly a decade in the Industry hopefully gives me the wisdom enough to write this post up. We all see and hear how the Indian game industry is
Ok this is rather a topic which is done to death yet we see a strong pull in writing this up as concise as possible. Now being this emerging and growing studio we get sizable amount of applications on a regular basis- across Art, Programming and Design (we will get to Design later!) and we find many of the applications pretty much ending up in trash
This year’s E3 wasn’t the best but didn’t disappoint either. I think we saw what we mostly wanted to see and of course a ton of stuff that was needless but hey ultimately every studio out there is competing! One game that has really got me kicked and left me craving for more is Battlefield 1.
So we are not talking about the real 10k marathons here! Its the marathons we do at work where we are racing towards the piling deadlines we have on our heads!
It should come as a surprise for you guys, we been operating as a studio for a month now without a proper network. We been using the router that came along with our Internet Service Provider (ISP) connection, it served our basic purpose with 4 LAN ports and wifi
So we are off to a great start and in other words- so far so good! We have managed to tie in a small yet passionate group in art and programming! We have been having so much fun at work and continuing to do so amidst the load of work we handle
Woohoo! We finally got our official Facebook page setup, Did you know that you need at least 25 likes to get an URL from Facebook, well now you know.
If you’re all wondering what we are, we’re a humble startup game studio based in Chennai, India. Our company might be a startup but our small elite team are made up of veterans from the industry, tested, proven and ready to kick ass. We’ll soon update the team page in our website, more on that later.
Our motto is simple, make high quality video games, no rip offs, no VFX projects, no bloated team, no cheap gimmicks and no unnecessary management politics. That’s right! we follow agile methodology and like to keep it that way.
So what games we’re making? games that we would love to play. Our team also happens to be gamers, so we’re making it a point to play games in our studio, so far just board games, Track Mania and Counter Strike, we might start with Team Fortress 2 in the coming weeks. We strongly believe that creativity is equated to the experiences we have, so no constraints.
That’s all the information we can give right now. Stay classy and stay tuned.