Gaming Business

Gunship: Angel of Death

Our latest game, Gunship: Angel of Death, is now live! Take command of a powerful AC-130 gunship and dominate the battlefield from above in an intense modern combat experience.

Use devastating 30mm cannons, 105mm artillery, Hellfire and Griffin missiles to eliminate enemy infantry, armored vehicles, tanks and aerial threats while protecting convoys and critical assets.

Earn credits, upgrade your arsenal and unlock powerful battlefield support, including air strikes, attack helicopters and ground forces, as you take on increasingly dangerous missions.

With immersive thermal and night-vision targeting, strategic weapon selection and explosive close-air-support action, every mission puts your firepower and tactical decisions to the test.

Ready to dominate the battlefield?

Click here to play Gunship

Why do we seem Expensive?

Why do we seem Expensive?

Quite often when we deal with potential business proposals to build games or license our IP, we hear the statement “You guys are expensive”, “The cost is too high”, “It doesn’t fit into our budget”. We cant really complain there since as a customer they have the right to determine what they should or can pay. The idea behind this post is to throw some light on some of the misinterpretation or difference in understanding with the costs of building games.